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Author Topic: Water Jutsus  (Read 530 times)

kestral287

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Water Jutsus
« on: August 07, 2011, 04:04:44 pm »
Hidden Mist Technique
Clan: N/A
Effect: This jutsu creates a thick mist over the battlefield, blinding friend and foe. While it's useless against those who can find opponents by sound or smell, or have unique eyes like the Bakugan (though interestingly, the mist will block the Sharingan, due to being infused with the user's chakra), it can cripple most opponents
Damage: N/A
Chakra Cost: 10

Water Clone Technique
Clan: N/A
Effect: The user creates a clone of water. The clone is capable of fighting and using jutsus, but it only has access to a tenth of the user's chakra. If the clone is damaged, it will revert back to water.
Damage: N/A
Chakra Cost: 10

Water Prison Technique
Clan: N/A
Effect: The user creates a sphere of water around the target, imprisoning them. Once caught, the victim is unable to move, but the water will allow them to breathe. The user must keep in contact with the sphere or it will disperse.
Damage: None, but the victim is effectively trapped
Chakra Cost: 15

Water Release: Claws of Cancer
Clan:  N/A
Effect: This jutsu can only be used when both the user and target are standing on water. The user causes two crab claws of water to rise up, one on either side of the target, and attempt to bisect the target. If it connects the target will almost certainly die. However, the claws move rather slowly, making them fairly easy to evade
Damage: Lethal
Chakra Cost: 25

Water Release: Cleansing Hands
Clan: N/A
Effect: This is a simple jutsu used for the treatment of wounds. Water is formed over the user's hands, and running this water over a wound will quickly and efficiently cleanse it. Though not the original intended use, the water can also be used to clean anything else, from clothing to the body.
Damage: N/A
Chakra Cost: 5

Water Release: Exploding Water Colliding Wave
Clan: N/A
Effect: The user releases a huge volume of water from their mouth, creating a tidal wave. Though the wave can be easily rolled with to prevent damage, the real danger of the jutsu is in its ability to put the battlefield on the Water Release user's terms, by covering it in their own element.
Damage: Minimal, but it reshapes the battlefield by covering it in water
Chakra Cost: 25

Water Release: Five Feeding Sharks
Clan: N/A
Effect: The user creates five sharks out of water. The sharks can bite and shred opponents just like a real shark, making them exceptionally dangerous underwater. Unfortunately, this jutsu is useless without water for the sharks to move through.
Damage: Serious, can be deadly if the sharks aren't destroyed quickly
Chakra Cost: 35

Water Release: Great Exploding Water Colliding Wave
Clan: N/A
Effect: This jutsu is an advanced form of the Exploding Water Colliding Wave. The water is used to form a dome instead of spreading over the battlefield. The dome is a hemisphere with a hundred meter radius, making it difficult to escape from, but without another jutsu the dome cannot move. Even so, the ability to put one's self and all of one's opponents underwater is a great advantage for any Water Release user.
Damage: Little, but anyone caught without some way to breathe underwater can be suffocated by the jutsu
Chakra Cost: 50

Water Release: Great Waterfall Technique
Clan: N/A
Effect: The user raises a torrent of water from a nearby water source and uses it to pummel the target. This jutsu is usually used with water nearby; attempting to use it without a water source (at least a river) will cause the chakra cost to be doubled
Damage: Major, and can push an opponent a long distance back
Chakra Cost: 30

Water Release: Power of Pisces
Clan: N/A
Effect: This simple jutsu allows the user to breath and move underwater without difficulty or penalty.
Damage:  N/A
Chakra Cost: 10

Water Release: Sting of Scorpio
Clan: N/A
Effect: This jutsu is used to modify another Water Release jutsu: that jutsu simply has its chakra cost raised by the cost of Sting of Scorpio and has a longer handseal sequence. When that jutsu is used, the water has a parayltic agent in it: if it enters the body (by being breathed in or through an open wound) it will paralyze the victim within two minutes. Notably, the user is immune to this agent, as is anybody else who knows this jutsu.
Damage: Can paralyze the target if it can enter the body, but does no lasting harm.
Chakra Cost: 45

Water Release: Water Dragon Bullet
Clan: N/A
Effect: The user creates a dragon out of water, and hurls it at the opponent. The jutsu has limited guidance capabilities, but is mostly dependant on speed and size to hit the opponent.
Damage: Major
Chakra Cost: 20

Water Release: Water Encampment Wall
Clan: N/A
Effect: This technique creates a wall of water around the user. When used on or in the water, the wall simply rises up from the water itself. When used away from a water source, the wall is formed from water that comes from the user's mouth. This version is less chakra-efficient, and requires twice the chakra of one drawing on existing water.
Damage: N/A
Chakra Cost: 10

Water Release: Water Shark Bullet
Clan: N/A
Effect: The user creates a shark out of water, and hurls it at the opponent. The jutsu is dependant on speed and size to hit the opponent. This jutsu is extremely similar to the Water Dragon Bullet, but it cannot be controlled and does less damage.
Damage: Moderate
Chakra Cost: 15

((Note: the three Zodiac jutsus should be incredibly rare. If you wish to use them, please ask me first and explain how you got them.))
« Last Edit: August 07, 2011, 10:32:31 pm by kestral287 »

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